Codex imperial knights 8th pdf download






















Imperial Knights stride the battlefield like colossi raining down destruction on the enemies of the Emperor with powerful weapons and stalwart defence. How will these mechanical behemoths play in the new Warhammer 40,? The ground shakes as the Imperial Knights march to war. Codex Imperial Knights Pdf.

The most we have seen in a codex so far, I think. There are a few that stand out as really good in the right army. In fact, there are a number of strong contenders to have in an army. Imperial Knight Rules scribd.

Nick Nanavati — July 10, Fallen Knight Worlds. A Saga of Destruction. Knights Desecrator Knights Rampager Corrupted Knights. Dreaded Host War Dog Knight Despoiler. Knight Tyrant Knight Desecrator.

Knight Rampager. Questor Traitoris Armaments If it shoots, when resolving an attack made by that model in the Shooting phase of that turn, subtract 1 from the hit roll. Noble Combatants: When resolving an attack made with a melee weapon excluding titanic feet by a model with this tradition, an unmodified hit roll of 6 scores 1 additional hit.

Exacting Charge: If a model with this tradition makes a charge move, is charged or performs a Heroic Intervention, the Armour Penetration characteristic of melee weapons that model is equipped with excluding titanic feet is improved by 1 until the end of the turn e. AP 0 becomes AP Add 2 to the Wounds characteristic of all other models with this tradition.

Steel-Sinewed Aim: Models with this tradition do not suffer the penalties to their hit rolls for Advancing and shooting Assault weapons. Used right after an enemy unit that charged has fought. Select one of your own eligible units and fight with it next.

You can automatically pass a single Morale test and must be used before taking the test. At the start of the first battle round, before the first turn begins. Until the end of the first turn, all units from your army that are wholly within your Deployment Zone, other than Titanic units, receive the benefit of cover, even while they are are not entirely on or in a terrain feature. A unit that is already receiving the benefit of cover gains no additional benefit from this Stratagem.

These help to reflect the unique tactics and strategies used by the Imperial Knights on the battlefield. Some of the Stratagems listed here are unique to specific knightly houses. Use this Stratagem before the battle.

You can only use this Stratagem once per battle. Use this Stratagem before the battle, after you have chosen your Warlord. All of the Imperial Knights Warlord Traits in your army must be different if randomly generated, re-roll duplicate results , and no model can have more than one. Use this Stratagem before choosing a target for a shieldbreaker missile in your Shooting phase. Use this Stratagem in your Charge phase.

That model can declare a charge even though it Advanced this turn. If you cannot end your charge move within the above mentioned distances, the charge fails. Continue to do this until either the enemy model breaks free or it is slain.

Use this Stratagem at the end of the enemy Charge phase. Before removing it from the battlefield, that model can immediately either shoot as if it were your Shooting phase or fight as if it were your Fight phase. When resolving these attacks, assume the model has 1 wound remaining when determining which characteristics to use on its damage table.

Though some houses are famed for their specialist types of lance, or predispositions towards specific classes of Knight, these tactics have brought the Nobles victory for many thousands of years. Thus, while the mainstay of most households is the Questoris-class Knight chassis, heavy fire support is offered by the hulking Dominus-class engines, while scouting and raiding duties often fall to the lighter Armiger-class Knights.

Directly beneath the High Monarch in rank are their Barons, each a lord in their own right, owning some stronghold or key territory. All Barons owe allegiance to their High Monarch, but not all Barons are equal. Although each Knight world maintains their own rituals and hierarchy, the highest ranking Barons are those the High Monarch has selected to join their Exalted Court. These are the most loyal and veteran of their Nobles, and typically rule the largest swathes of territory.

The Knights themselves fight individually or in formations called lances. The ruler of the Great House is known as a Princeps, and their decree is final. Known as Barons Prime, these individuals are second in power only to the Princeps themself. The exact number and organisation of these vassals varies wildly, depending upon the size and power of the knightly Great House in question.

Like many knightly houses, all members of this family have broadly similar personal heraldry — in this case, all include a laurel wreath. Hawkshroud is unusual in that these personal designs feature the insignia of forces they have allied with, and often campaign badges. Herald Gatekeeper Master of Justice Kingsward Battle honours, campaign markers and similar badges of prestige commemorate impressive kills as well as heroic actions performed upon the battlefield.

Its Nobles have fought unswervingly in the name of Humanity since the household was founded in the 25th Millennium. The house derives its name from Maximilian Terryn, first ruler of the tropical world of Voltoris, a planet colonised at the start of the Age of Strife.

The practices and culture that Lord Terryn instituted are still honoured today. Indeed, each generation since has added to those ancient rituals, as they reaped their own battlefield triumphs worthy of remembrance.

While much history has been lost over the long ages, the past glories of House Terryn have not been dimmed or been forgotten. Since that time, the Knights of House Terryn have sought out conflict across the galaxy, pursuing foes with an aggression born of years of unrequited yearning for war. In late M30, Lord Brutus Terryn led his house against the Great Kroktar, a beast that had plagued his people for a decade. When it was slain in the Battle of the Six Swords, details were added to the crest in honour of his victory.

He is fortified in mind, body and soul by his unshakeable faith in the Emperor, and would gladly give his life in defence of the Imperium.

This Dominus-class war engine is infamously stubborn, its machine spirit refusing to yield no matter how much damage it suffers. At Gallows Ridge, Adamant Wrath absorbed the fire of an entire renegade artillery company, weathering their punishing salvoes long enough to annihilate them with its own fearsome array of close-range armaments.

The Fury of Voltoris is further bedecked with battle honours and kill markings. Her Helverin, Carnivore, responds swiftly to her commands. To him falls the sacred honour of defending the strongholds of Voltoris, a duty that stretches back to the Old Night. Ever-Stalwart is a legendary Knight Paladin. It is outfitted with the twin Icarus autocannon known as Skydoom, which has brought down aircraft, sail-finned Drakodons, and the winged broods of the Tyranids.

In battle, Balthazar matches King Tybalt stride for stride, always angling his Knight and his ion shield to best protect his liege. To earn the blue and red stripes that honour both House Terryn and the Imperium, a Knight must singlehandedly slay a Titan-class foe.

Although still reckoned young, the Noble Alarbus has already done so twice, earning stripes for both his reaper chainsword and his thunderstrike gauntlet.

He earned the first by felling a mountainous Gargant when his lance was sent to halt the rampages of Waaagh! For centuries only they protected the people of their world from the dark things that crawled, stalked and slithered through its arboreal forests. When the Imperium first made contact with the remote world they received a cold welcome from its Nobles, and it was many years before the first tentative alliances were formed. House Cadmus were equally resistant when forced to accept oaths with the forge world of Gryphonne IV, in return for skilled Sacristans and the technologies of the Adeptus Mechanicus.

In recent times, when the shadow of Hive Fleet Leviathan fell over Gryphonne IV, the Knights of Raisa fought ferociously in its ultimately doomed defence. Although their fighting strength suffered greatly in the process, the destruction of the forge world freed House Cadmus from their obligations to the Tech-Priests, resulting in a change of allegiance that has been embraced by the current High King, Baron Roland of Swinford Hall.

Indeed, the yearly Cull has been central to Raisan society for millennia, an event in which the Nobles compete to eradicate the verminous abhumans that infest their home world and, in doing so, hone skills that they put to use against the greater threats facing the Imperium.

Hero of the Battle of Thunderhead, Malcolm slew a bio-titan and was one of the few survivors of the fighting on Gryphonne IV. It is a sound heard often enough, for Orlando is tasked with leading many campaigns — a tribute to his fighting prowess. Orlando is next in line to become one of the Twelve Barons of Raisa, a position that would ordinarily mark out its occupier as a potential rival to the ruler of House Cadmus.

For Orlando, slaying the beasts is an everyday task, not a sporting event. Thus, Orlando is content as ruler of Patton Hall, a keep in the most isolated province of Raisa. As the legends go, before the STC Knight suits could be completed, the settlers were forced to fight the scaly beasts from horseback. The most accomplished of their number was Nathaniel Griffith, who slew three of the winged drakes with a dragonbone lance and eventually became the inaugural ruler of the newfound knightly house.

As part of their ancient traditions, the Nobles of House Griffith are raised on tales of daring valour and heroic deeds, and still ride horses and train with lance and blade. Disputes between Nobles are routinely settled with duels or jousts, while regular tournaments, such as the annual contest in the Field of Adamantium, see families compete for standing and prestige. The result of these traditions is a knightly house of consummate bladesmen, each one seeking out the largest foes they can in battle and bringing them low with thundering charges and precise reaper blows.

Indeed, the Knights of House Griffith crave such melee combat, and have earned a bloody reputation for aggressiveness in battle. In this way the spirit of the first dragon hunters lives on in the heart of every House Griffith Noble. Some rare surviving Thrones Mechanicum still hold memories from that time, filled with the ghostly whispers of long-dead heroes. Natanya herself is strong-willed and courageous, the only Noble ever to fully break the unruly Bane of Iron to their command.

Natanya has shared an honour-bond with the sons of Ultramar ever since. Its Nobles have cultivated an impeccable reputation for honouring their debts and keeping their word regardless of the personal cost, and those that enter into oaths of allegiance with Hawkshroud know that when they call for support it will be forthcoming.

For this reason the Knights of Krastellan are often on campaign, fulfilling the promises of their lords and laying down their lives to uphold past alliances.

An eerie, haunted place, its desolate moors and black hills stretch in all directions under skies heavy with freezing rain. While other Knight worlds embrace a degree of technology, the Nobles of Krastellan see anything more than is required for the continued operation of their Knights as an extravagance and the first step on the road to weakness.

So it is that much of Krastellan remains primitive, peasants farming the damp earth and herding cattle, while the Nobles live as their ancestors did ten thousand years before. These serve as a sign of dedication to the cause of their allies, and also act to strengthen the bonds of brotherhood between the Knights and those they fight alongside. After all, House Hawkshroud is proud to stand by those that have stood by them in the past.

The deposed Duke Ritter vents his anger and resentment by beheading the war engines and monsters of the enemy. He is one of the Oathsworn, a warrior sub-culture unique to House Hawkshroud. These Nobles develop such strong bonds with the Imperial forces they fight alongside that they stay on campaign far beyond the length of service that was initially offered or requested of them.

In doing so the Oathsworn are, in essence, walking the path of the Freeblade Knight. A wellvoyaged Baron, he has honoured debts across the galaxy, and fought alongside Astra Militarum regiments raised from over one hundred different planets, and no fewer than twelve Chapters of Space Marines.

It bears regalia from only the most memorable of his many campaigns, most notably the Brotherhood Honours presented to him by the Great Wolf Logan Grimnar of the Space Wolves himself.

Because of his dedication to his duty, it has been many decades since Sir Barthannel stepped foot upon his home world, Krastellan. Now, though, having received word of the peril facing his Noble house, Barthannel makes haste to return at last and lend his might to the battle.

For millennia after the Great Crusade, the Black Pall lingered over Kimdaria and its star system — not until late M35 did the impenetrable shroud partially dissipate, letting in a few diffused rays of sunlight and allowing the long-lost planet to be rediscovered by Mankind. What they found was a bleak and ritualistically ordered world, a place where soaring walls separated civilisation from the monsterhaunted darkness that lay beyond.

From heavy gates the black Knights of House Mortan would regularly emerge, their constant patrols keeping the encroaching predatory behemoths at bay.

The towering war machines had become as accustomed to the endless night as the beasts they hunted, the darkness of their home world seeming to cling to them even when standing in the light, and so as to better fight their obscured enemies, the Knights of House Mortan placed a premium upon close combat. The sign of a long-serving House Mortan war hero is the banded weapon, denoting a dozen Titan-class kills. Despite — or perhaps because of — his lofty station, Sir Gerrolt is dour, even by the standards of his house.

Many claim the reason for this is the Throne Mechanicum Gerrolt bonded with centuries ago — tragedy haunts this ancient artefact the way fell beasts lurk within the dark forests of Kimdaria. Blasting rockets into the distance, blazing away with his avenger gatling cannon and smiting foes with his thunderstrike gauntlet, Gerrolt steers the Pride of Blackcrag into the thick of the fighting, slaughtering all that fall under its shadow. Although houses dedicated to the Machine God are less predisposed to tolerate personal heraldry, this does not, however, preclude individual differences.

Master of Vox Forge Master Master of Lore Master Tactician Questor Mechanicus houses follow several conventions in the markings on their banners; usually, these designs are black and white, and display the cog symbol of their allies above their battle honours. The real power of the keep, though, lies in its Vault Transcendent. Dug into the bedrock, its heavily shielded halls house hundreds of Knight suits, each ready to stride out to battle as an unbreachable crimson wall.

The quantity of Knights House Raven can field is unmatched by any other household. Moreover, thanks to ongoing ambassadorial efforts, dozens of other households owe fealty to House Raven, swelling their might still further. While the armies of most knightly houses shake the ground with their stride, when House Raven deploys in force, their relentless, grinding advance creates a rolling thunder that unnerves even the most resolute foes. For millennia after, each new ruler of House Raven added to this massive adamantiumplated edifice, and it now stands amongst the greatest strongholds of the Imperium.

Sir Omnitros has become adept at supporting these tactics, constantly absorbing battlefield data and cogitating the optimal strategic solution with up-to-the-minute accuracy. Whether attacking or defending, Pride of Kolossi operates as a lynchpin for the House Raven battle line, utilising predictive fire-patterns to blast each emergent threat as it appears and paving the way for overwhelming victory in the name of the Omnissiah. The only external sign of this honour is the crenelated marking upon the tilting plate of Tempered Fury.

Amongst his duties are the protection of entire armies of Sacristans and the mustering of the household Knights should the Iron Duke of Kolossi call. Only those Barons with demonstrated loyalty and the highest battlefield honours are asked to join the Exalted Court, and Daklorn has proven himself in both regards many times over. His Knight Crusader, Tempered Fury, is a walking arsenal, allowing the Forge Master to lay down withering firepower with unerring accuracy.

Of late, he has faced — and crushed — numerous heretical armies. Like all the Companions, Unyielding Iron bears no mark to distinguish its elite status, for House Raven holds that such iconography only benefits their enemies.

Despite this, Raven are proud adherents of the chevron designs that mark many Knights. Originally chevrons were used to mark the age of a Knight suit: those with the largest and widest marks were ancient pieces of archeotech. In time, the chevrons took on another meaning for House Raven, identifying the age and experience of its Nobles.

A single white stripe on his Knight suit, Ferrous Maximus, denotes him as Princeps. As a young pilot he joined the Order of Companions — the fighting elite of the house — where all noted his martial prowess. His meteoric rise continued to the highest level, as befitted his Noble ancestry.

Though House Raven have access to many Knight suits, the majority of them are Errant and Paladin patterns. Ferrous Maximus, however, is a Knight Warden.

As the legend goes, its avenger gatling cannon was thrice blessed by the Omnissiah himself. His peers claim he is cursed, for each engagement ends with his Knight catastrophically damaged.

Sir Karstin is a minor Noble who submits willingly to the mental dominance of Sir Krewald in return for greater standing. Sir Tolos is a more grudging Bondsman of Sir Krewald, but his recently diminished status allows for no other option. Their home world is Aurous IV, a mineral-rich planet nestled in a crowded star system.

It was to exploit the planets of this system, and surrounding asteroid belts, that the forge world Bellus Prime was established nearby. The bonds between Aurous IV and Bellus Prime remain tight, with the same golden-plated servitor creatures working upon both worlds.

The courts of House Vulker are singular places, full of Tech-Priests and servitors that speak in coded machine language and number sequences. They enact mechanical ceremonies that are, for the uninitiated, disturbing to look upon, their meanings unclear and vaguely sinister.

The Nobles of House Vulker hide every inch of their flesh with robes, sometimes even wearing masks of gold. Outsiders are not welcome within their steel-clad fortresses. When called to war, the Knights of House Vulker leave behind their curious trappings, striding out to do battle with all the surety of their peers. They place a premium upon well-coordinated plans for both attack and defence, always engaging the enemy at the optimal distance by utilising carefully cogitated trajectories.

Not only does every Knight world have its own conventions, but even within the households of a single planet there may be multiple prefixes, suffixes and derivations that date back thousands of years.

Complicating matters further, in many knightly cultures it is considered deeply offensive to address a Noble incorrectly. Imperial authorities persist in their attempts to learn these archaic systems of name and title, however, as they are a vital part of communicating with the Knights in battle.

Beyond the relatively straightforward titles of the High Monarch and their Exalted Court, the vast majority of Knight worlds tend towards sir or lady as a standard honour-prefix, although variations such as sire, sor and sirrah are not uncommon.

There are as many of these complex honorifics as there are stars in Imperial skies, and all are of grave import to the Nobles who use them. In many Exalted Courts, the Master of Vox commands a rearguard position, focusing upon communications and lending supporting fire. Not so for Baron Vroth. In typical Knight Gallant fashion, Baron Vroth wades into the thickest of the fighting, crushing all before him.

Only the most ancient of machines bear gilded armour burnished to a sheen, and the Gilded Conqueror boasts a full helm-plate made of precious metal. The Lady and her Knight stood guard over their damaged comrades for a further eight hours, seeing off predatory waves of bio-beasts before relief finally reached the Gullet.

For this magnificent deed of valour, both Luxious and her steed were greatly honoured, their systems and panoply restored to full magnificence before the final push to liberate Tasmadar II. Founded on Mars, where the original Knight suit was created in the Age of Technology, House Taranis have never been forced to survive on a frontier world or build keeps against the dark void, and so remain more akin to the Legio Titanicus than their peers from the Knight worlds.

Equally, they are not in thrall to the Thrones Mechanicum like other Nobles, the subliminal neural conditioning that creates the rigid traditions of the Knights absent from their own Thrones.

The civil war that erupted on Mars during the Horus Heresy saw House Taranis suffer near total losses. As the internecine conflict drew to a close, just two Knights remained. This experience has stayed with the Knights of House Taranis; they believe the Omnissiah will always protect them, no matter how dark the hour, and it is this faith that has so emboldened them since the Great Rift yawned wide.

His Armiger Warglaive, Red Jackal, has a predatory machine spirit, and together the two of them run down and execute traitor tanks without mercy. This armoured keep overlooks the southern reaches of the Mare Erythraeum on Mars, and is intended as a shield against the predatory battle-servitors that periodically range out of their hunting grounds to threaten the manufactorums beyond. Archimaxes stands his vigil alone, and is happy to do so, for he is a solitary being who prefers the company of machines to that of living creatures.

Archimaxes is only truly content when enthroned within his mighty Knight Castellan, Devastation Unbridled, hunting down and eliminating corrupted servitor-monsters the size of dropships. When he is called to war by the Princeps of House Taranis, Archimaxes speaks little to his comrades. From atop shielded strongholds, its Nobles look with cold fury upon the toxic remains of their home world of Chrysis, knowing to whom they owe the blood-price for its death. Where once existed continents thick with plants and oceans teeming with life, now only skeletal, petrified forests and vast open basins remain.

On shorelines turned from wave-washed beaches into dry towering cliff faces, and on islands rising up above empty seas, the crumbling ruins of long-dead knightly houses serve as a constant reminder of treachery. Chrysis was the first Knight world to be rediscovered during the Great Crusade.

The treachery of the Horus Heresy took a fearsome toll on Chrysis, with the traitor Titans of Legio Mortis the chief culprits behind the utter ruination of the world. Their descendants maintain these oaths to this day, honouring Mars while seeking out the forces of Chaos above all others. In House Krast, the rank of Baron is signified by the twin yellow stripes atop the carapace. Over long years of service, the Redemption of Adamant has weathered the worst battle damage the enemies of Mankind could inflict, yet always the Sacristans have repaired its adamantium armour; if anything, Lagos and the myriad memory-figments within his Throne Mechanicum come back stronger each time, eager to exact revenge.

Imperial knights contains a wealth of Is this content inappropriate? Report this Document. Description: Rules for Imperial Knight renegade in warhammer 40K. Flag for inappropriate content.

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