You know the God well: it is Amaunator, the Sun god, the god Where the name of this family was of law and justice, worshipped throughout presumably carved before, now the marble.
The little fairy alights on it, and is all. They kiss your weapon twice and it will become appear open. Closely inspecting the door, you notice a when they see you kiss your weapon during catch mechanism cleverly hidden under the battle! You there quickly! As you walk, small north, Return to tilepage 3 and continue puffs of dust rise up, seemingly undisturbed from the last direction you read for a long time; years, maybe decades.
Add 25 XP. Around options at the four way junction. You read have no idea what either of these signifies. Add these items to your inventory if you wish, and continue on your way! Your heart races. She Senses Pass Perc 10 grants blessings, would you like one? If you do not, you run the very real risk of drowning. Or, do you possess Alchemists Fire? If you thank the creator that made you the way you want to try this, go to entry you are! Outside it was nearing You notice a patch of the forest path that evening, and thus inside here it grows dark, looks a bit out of place.
Staying back and but ahead you see a source of light! After showing you his wares, Mikadus claps Still cautious, you move forward. Otherwise, continue reading departed, the pony labouring under the below. You wake up, still within Fairweather is the happiest merchant you the mine, but your head is pounding, and you have ever met. As your vision clears, the last direction you read you see that you are surrounded by three figures — all human. Probably rogues. He has a long, deep scar across Overjoyed at this find, you begin gathering his cheek, and a rough-looking face.
They can down. You should have recognized be consumed as a free action, after which the workmanship. Add them to here. You cough a little, keeping an eye out for enemies. Go to squinting through the dense undergrowth. Go to branch and moving slightly in the breeze. You congratulate yourself on trusting your If there is some sort of effect inherent in this instincts and open the stone door too, pulling glyph, you have managed to avoid it. Good it out. There is a sucking sound as the air of the However, could you go to the hut, visit crypt is replaced by the outside air.
You stare there, while avoiding any effects the glyph within the depths, and see a passageway that had? Perhaps the glyph itself is redundant? There is no way of telling! Then you turn As a free action, you could try to stand on back and make your way through the wood, the thrown spear if it misses to stop the to just north of where you were before. Otherwise, you can only stop him for a while! Many of your Goblins kind have died that way.
The goblins totter Hit Points 7 off, fighting over the gift you just gave them, and you are left alone once more. Speed 30 ft. However, the creature 10 0 8 -1 8 -1 hardly slows, and soon it is out of sight, disappeared within the dark green of Senses Darkvision 60ft, PP9 Weathercote Wood. He pockets it and then comes close, lowering his voice. It is finely made, as if crafted by make a visual inspection, you notice that the expert elven bowyers, and the arrows are ground on one of the graves seems perfectly straight.
However, it still has a suspiciously fresh, as if recently disturbed. If so, go to entry inventory. He listens with rapt turns and walks away. Within moments he attention, nodding every now and then. For it is the only way the your quest and the task at hand. Death Knight can be truly killed. Add a Red Tree Stake to your inventory. You look these woods, you look as though may just be down, and see your torso transforming into able to accomplish it. You thank Greybark, and ask him if there is You are petrified!
What do you think, Plumeria? As he works, myself in this mess? In what seems like a very As you move cautiously forward, keeping a short time, there is a pile at his feet, a pile of watch on all sides, you see something small arrows. As it passes you quickly trap it.
You tell him that he into one corner. Darek Brewmont! Perhaps must organize a caravan, and leave for he dropped it, as a sign? You raise it to your Loudwater immediately, and you plead with nose and give it a sniff, and immediately him to trust your word. It smells like The Brewmonts leave for Loudwater that death, like the grave. Your heart drops — evening, with you and Lord Brewmont could the boy already be dead?
Perhaps you riding alongside, keeping watch. The journey are too late. You sigh with relief, anyone in a robe… and give the door a pull.
It swings smoothly Now the Blood Knight has physical form, he open, revealing a dark passageway. Some will pursue you to the ends of the realm, and way inside you can see that a set of stairs possibly beyond, with his army of cultists.
It leads down. Tilepage 3 and continue from the last line So you resolve to deal with that danger when you read. Poor Orlbar… no Knight are still fresh in your mind. Turning doubt the Death Knight will find another north at the junction that led you to the squire, in time.
Seeing you in their house as you gallop away, shouting and territory, the rear up, hissing horribly, and waving his fists at your back. Darek to his grateful grandparents. H IDEQUICK You manage to close your mouth just in You duck behind the boulder pile as fast as time, and get quickly out of the way of the you can, just in time to see legs appearing noxious vapour stream.
Coughing violently, through the hole. Make a stealth check, DC Quickly and quietly you an impressive diversion ends up serving as a run out into the area just below the entrance source of comedy! The three rogues double hole, searching for somewhere to hide. The over in fits of laughter. He motions frozen, mid-step! Not frozen with cold, but with his head back towards the passage that paralyzed, from head to toe. One foot hovers leads to their lair. The voice is has only the most basic furniture.
A table, a deep, booming, but hollow and devoid of life. In the darkness, to the Death Knight. Who could this be you see a figure, standing against one of the then? As you Kiaransalee. I am a loyal follower of. A sinister-looking tower of a Knight, These names make your blood run cold. You holding a huge greatsword that shimmers had thought that the Cult of Kiaransalee was with an unearthly radiance.
Their deeds are detailed in ancient The Death Knight? But the whole chosen this Wood of Weathercote as the becoming your general thing… Not so point of her arrival. It is aligned with the sure. Take in this land… it is a small but potent place. Basic stats for the Death anyway? You are about to voice agreement Knight relevant to this turn are below.
My general, who shall stand beside Deduct any points if your surprise attack hit, me in glory as we return the Goddess and then roll your fresh attack. This part, you are not so much in agreeance with.
You are stunned into silence. And then, return it to me Condition Immunities Poisoned, charmed, before the dawn. If you refuse any part of unconscious, frightened this task, my followers will pursue you to the Senses Darkvision 60ft, Passive Perception ends of the world! You shall live a cursed life, 8 always looking over your shoulder. Are we Languages Common in agreeance, mortal?
It pulsates with a volatile potency, and almost hurts to Turn Immunity The Death Knight cannot be turned by any Turn Undead feat or spell. The dark energy runs up your arm and you feel a little of it creep into your very soul. What is your response to the Blood Knight? A quick look You walk up to the large bronze idol of through the pockets of a dead orc turns up 21 Amaunator.
It is exceptionally well made, copper pieces and a dagger. A further search and seems like it was just placed here of two human corpses produces a heavy yesterday. The metal gleams dully as you crossbow and… jackpot! A bottle labelled move around it.
A holy symbol of Amaunator! It Neverwinter who you have bought potions is on a long, steel chain to be worn around from before. This move back onto the path. Take the item if you wish, placing it into your backpack. Something about honour could cut that by half, and then…. The voices fade out once more. He the hole. You hear curses behind you as you searches you thoroughly, retrieving anything leave — they must have discovered your theft you had taken. Adjust inventory.
They must think that Standing, he smiles. I would have done the same at your only just leaving! Now, on your way! But body to the side just as the ground collapses a noise instantly puts you on guard; from beneath your feet. Quietly you pick up your weapon and You scramble out of the grave and back move forward stealthily. When you are some away quickly, brushing the dirt of the grave hundred or so feet away, whatever is lurking off yourself in horror.
If so, and the spell and produce the materials from your you wish to attack using it, go to entry pouch. Then, from his bony, decimated gut, You land easily on the path. Gathering your a horrid laugh arises, filling the chamber and breath, you feel the energy slowly ebb out of echoing all around. The air is laced with fear, your legs. That was a rush! This effect can be cancelled Roll perception, DC9. If you have Grakspores, eat them now! It is late when you finally reach Weathercote Roll a d20, adding 5.
If the result is higher Wood, some 55 miles east of Orlbar. Roll damage. If the dense, towering walls of green. There are two warriors and what markings. If you did do two from this looks like a fire-wielding mage! For speed of play, it is none of these things, then you return to recommended that you roll once for the the surface.
Senses Darkvision 60 ft. You wonder if it is too late for the boy Darek Brewmont? Soon you are back outside the great stone double doors that led down to the underground temple.
They have a pleasant smell, and with LITTLEH U T a bit of experimentation could possibly be You approach the little hut that sits to the used to make a tea of some kind… The tea side of the forest path. It is well made, if a might even be beneficial in some way, there is little dilapidated, and covered in vines and no way of telling! Do you want to check for traps? It has been of your mission could become increasingly destroyed. You need to make camp and try to Wondering what this could mean or perhaps get some much-earned rest.
From run! They listed below, based on the spell cast: move to attack, clicking their pincers menacingly. Your spell has hurt them Thaumaturgy -5 somewhat, but they still have plenty of fight Minor Illusion -4 left! Come back, talk to After some time, you discern that there is a me some more. Although it is impossible to discover between you and this lunatic as possible! At the site of you, the figure stops in their tracks, throwing their hood back.
It is a woman, and she does not look pleased. Without another word, she angrily. It does jewellery and some small art pieces, all of not have the power to shift these threads, which looks to be worth just under gp which are quite strong despite their thinness. You lift the lid off and give it a quick sniff, instantly recognizing it as a healing potion, a very potent one at that!
This is a Potion of Greater Healing. You also find a strange set of goggles, which you immediately put on. These are Goggles of Night. If you have darkvision, you suddenly notice you can see an extra long distance, 60 extra feet! Great finds, all told! The wood is of a high thing screeches as you swat it away, and then quality and amongst the musty smell there is flaps into the air and attacks you!
Whoever this dead family Place its token within melee range, roll was, they were not short a gold piece or two. Should be quick.
The exit on the far side leads into an open passage that continues and then bends right. And salutations Hit Points 5 on this lovely, balmy evening. HIT 2 1d4 piercing traveller as yourself? Get busy!
Useful for those long You are at the top, east-west section of the journeys. I have incense, holy water, healing path when you hear something that sounds potions, holy symbols, sheet notation for the ridiculously out of place in these ominous musically-minded, all the latest songs from woods: singing! It seems this belting out a joyous song, accompanied by Mikadus is a literal travelling market.
There, around the corner, comes not a horse, The following is a list of items you could but a pony laden with a multitude of bags, purchase from Mikadus: pots, all manner of items.
The poor thing continued over… looks like it is about to collapse! Walking alongside it is a halfling, a merchant by the looks, in colourful clothes, the source of the jaunty tune. Seeing you, he keeps singing but a wide smile now spreads across his face. As he nears, you see he is accompanied by a smaller creature, a humanoid of some description, the likes of which you have never seen before. Its skin looks like bone. You Tinderbox — 1 gp consider eating a small amount, but have Rope 50ft — 1gp heard stories of very dangerous mushrooms Torch — 1gp in these parts, and think better of it.
Then you walk forward thing! You are not will accept this quest, or you will die as all sure if you have seen their kind before. Their mortal flesh dies, on the end of my sword! You try to move, but you are frozen on Make a survival roll, DC Ahead you can see it opens into a cavern. If you succeed, hides your presence well.
Despite your troubled dreams, you sleep well Deduct 2 hp for your struggles! In the morning If you let it go, erase your backpack and you break camp and head back out to the everything kept within it, including your forest path. If you managed to keep it, the last direction you read. Recover half a hit die. You try to move the last direction you read.
It seems you are held there with some sort of spell. Blood Knight growls. I am impressed. Such a soul as you will and consider which path to take. They all wear hooded cloaks, and their weapons are out also.
Throw down hands are a little shaky, and you slip, your weapon. You are covered on trigger! Perhaps you could there with advantage, as you are get an attack or two in, but you would fall expecting it quickly. Even a fool could see that. You have heard of such things Thaumaturgy, Minor Illusion, Silent before. This Death Knight cannot be killed, Image? If so, you could cast one of these at least not by ordinary means!
Both of you run from the chamber, out of this situation. Go to entry leaving the crypt and the cemetery behind. But this part of the wood seems unusually quiet. Ahead, you see that the path You unfurl your bedroll inside it.
Take this opportunity to eat provisions. NOTBAD You lie down and quickly fall asleep to the You search around the various nooks and gentle sound of wind whispering through the crannies, and finally your search turns up canopy. You draw your weapon and stand your There is something to this weapon. Nice find! You see an item within an alcove, and reach in to grab it.
But as you do, something lashes out OH NO at your hand! Your noisy progress through any motion, searching for any clues. But the the forest must have alerted it to your wood is quiet; only the wind rustles the trees, presence.
You turn frantically, trying to get and a few birds flit overhead in the canopy. If the result is higher than your lies further within its depths! You manage to get the thing off your shoulder, and can now have a good look at it. It is quickly joined by a ragged, guttural sound at the back of its mate, and they both attack you! It brandishes its weapon and you and advances, one limping step at a time. Athletic feats were never your strong suit, you tell yourself.
You try to lift one of the coffin lids, but they are nailed securely in place. Go and roll up a As the dust settles, you look around. Just off fresh PC, and try again! Too late continue from the last direction you read. Make another athletics check, DC 13 this time. You have felt books. Who knows where this tree came from? Perhaps it was planted by the immortal progenitors of this land? Whatever the case, you know it has great potency. To backtrack, surprise, and relief, find some suspicious- go to tilepage 3 or tilepage 9 wherever looking slits in the walls.
A further search you came from and move your token reveals a pressure plate in the floor. This onto the bottom square tilepage 9 or top looks like it could be a blade trap of some square tilepage 3 sort! You are trunk of one tree reluctant to pay this on the east side toll, but you are also of the path, so mindful that bigger well hidden that battles may lie ahead.
A you read. They are You speak the word given to you by known as glyphs, and they trigger magical Plumeria, and all of a sudden hear a great effects when someone comes near them. Already weakened by completely oblivious.
Go head, and drops him to the ground, dead! Do you possess a Red Tree Stake? The shield is so worn it looks What is your passive perception? Perhaps something disturbed them? Covered in armour, the You brandish your ranged attack and let figure appears to be pulling something loose on the cultist.
Enraged, she screams behind. As the mounted figure nears, you see maniacally and begins firing crossbow bolts that it is a rope, trailing behind the horse, at you! Wherever Darek arrived band of three. They that is no more. You have no choice but to stand overhead, and a faint scream, followed by a and fight! The Death Knight has found his squire! You groan You find yourself telling the old man all internally.
What in the name of the Gods about your quest to find the mysterious have you gotten yourself into here? Some knight and return Darek Brewmont to his sort of magical effect has trapped you, and grandparents.
You growl loudly, trying your best The old man goes on to tell you the story. Knight was once a good man, who came Within seconds you are unconscious. Do you have a pact with the Blood Knight of But a large band of brigands ambushed them Kiaransalee? The You slide the ring onto your finger. As you Knight did so, almost dying in the process, do so, you notice that it is engraved with fine but the town guard pursued him from town. When the the place.
Born a bandits deeper into the wood but lost their peasant, lived as a saint and hero, died a tracks in the undergrowth. His rage martyr. A matriarch and benefactor, survived unpunished. None would cross his path and by Lord Rottridge and their son Petrus. Loudwater to capture the insane knight.
As undead. Roll damage and take note of it. The Death Knight, they call him now. And The attack hits the undead knight full in the since then, every few years or so, a boy will chest, making him cry out in anger. Who dares enter my chamber?! And then his gaze lands information and drink from your tankard. There you are. So foolish, to After a while, you thank the old man for the enter here unaccompanied! And now, you company and the information and are on shall pay for your foolishness!
But no, it was just some bird reveals a lot to you. There is a map of flapping off out of cover. You watch it rise Loudwater, and the sewers beneath it… it into the canopy and then look around at the appears these thieves, whose lair this is, have three paths that lead off from here. They have adjoining map to move to. The wood has fallen silent. Ahead, you see a You never know when something like this river crossing the track, which appears to might come in handy… your next adventure turn to the east.
It is forever trapped within that cave, from now incomplete. There are two rooms, then a to eternity. Perhaps someday they will be passage which ends abruptly. There is the freed, though the gods only know how. It You will find it at the very end of the appears to be a copied spell. Printed at the tilepage booklet. As you turn over one medium-sized pile, you see a small red-covered book tumble out.
There is no title on the cover or the spine. Opening it, you see that it consists of handwritten entries. They detail some of the history and topography of the forest.
Your attention is drawn immediately to mention of the Death Knight. After that, he became an abomination, a stain on mankind: one of the undead army. It is rumoured that a stake from the tree which he was hung from will finally put an end to his wretched half-life.
Hence those poor undead victims of the Death Knight are. He shrugs. You proceed to drink the You stand before the red tree, looking up at ale with relish — it has been a hard ride — and its height. If so, go to at Weathercote Wood. Go to entry are on your way. Go to entry Add 1 inspiration point for your bravery. If by some miracle this is You could try casting it on the tree. Slowly, evening seems to be falling around you. You cringe into yourself, help but feel a little uneasy.
There is a sense clapping your ears shut and closing your of foreboding. The tall trees which surround the eyes, against your better judgment.
What did you just see? If so go to phantasm? RIP As you move cautiously forward, keeping a RETU RN watch on all sides, something catches your The job is hard, much harder than you eye off the left hand side of the path… anticipated! It seems to be taking forever. Something smooth, manmade, partially As you work, you become aware of the sound hidden amongst the leaves of the forest floor.
To keep appears to be a gravestone. Is the boy already dead? But the. You move back out onto the path and look north. A few moments later, it almost feels as if what you just saw was some sort of hallucination. Was that gravestone even real? Quickly you rush back to where the gravestone was, to check it again. It is bare from when you cleared the leaves away, but your name is gone… there are letters there, but they are faded, worn from weather and the decay of years….
You cannot read them. However, at the bottom of the stone, plain to see, is the symbol of a noose: the standard mark for the grave of a murderer. RISE You will be rescued from a fate worse than There is a hideous groaning sound, and you death itself. He is grave, climbing out and turning its head insane, get away from here! It seems fairly innocuous, but you roars. A thoroughly ordinary pile of rocks. Quickly you get to your feet, now and, eyeing up a low broken branch on a able to move, and bolt for the door.
You hear loud nearby tree, swing the rope, aiming for it. Add 10 to it if you made a instinct to get out of there quickly. Without successful stealth check earlier.
Oh well, your loss, friend! The jade and pearls are worth gp each, Out of his mind, Plumeria! Something tells you that you may have just This will come in handy if you ever get out escaped a very dangerous encounter. Then you find a silver locket. Inside is a the last direction you read cameo, dirtied and smeared with blood.
However, this the town of Orlbar, with from his father. You lift You may take a short rest in this cave if you your weapon, taking a quick assessment of wish, regaining 1 hit die. They that is no more. Perhaps the glyph itself is redundant! If so, you could pray to Amaunator for inspiration. You can use your reaction upon being hit by a melee weapon attack to give yourself resistance towards bludgeoning, I actually did stumble upon this site yesterday, piercing. It is dark inside the room, probably night-time, a hulk of a man!
A towering warrior he was, this tree has been skeleton flees out of range. Indeed, your legs? The air is laced with fear! Starting in the Middle Ages, a squire was the shield - or armour -bearer of a knight. Use of the term evolved over time. Later, a village leader or a lord of the manor might be called a squire, and still later, the term applied to key public figures, such as justices of the peace or members of parliament.
In contemporary American usage, squire is the title given to justices of the peace or similar local dignitaries. The Classical Latin equivalent was armiger "arms bearer". The most common definition of squire refers to the Middle Ages. You can speak, and write Common and Thalassian, glancing around nervously. They are known as Redstars and are gems. Thank you. They detail some of the history and topography of the forest.
That on different parts of their bodies. Check them out! It is a task that has taken us months to do, and many more to come as we continue to work on this in our spare time, in the hopes of bringing a genuine recreation of Warcraft into a tabletop game. This books is made in our spare time with the intention of always being a free resource for everyone to use.
Never to be bought or paid for. Not for any monetary gain. With each coming update, all changes will be noted in the Changelog--Link is provided below. Likewise we've provided a link to our racial balance shreadsheet, using the rules of Detect Balance by Eleazzaar.
That's weird. Thank you "Mr. I buyed all 4 books!! Please don't stop and do work in which are you hellishly good. Errors found in - The Deaths Knight's Squire 1. Marian, please download these again. Those errors should be corrected, please feel free to contact me directly on my Discord or by email if you still have problems.
So im new to this and cant find the pdf for the books, ive got the mod loaded and am kinda figuring it out but still a little lost. Will this and all other Solo Adventure books in FG format be included in some kind of bundle? Juan, actually yes. When 4 is finished, soon tm , the first four will be in a package.
Stay tuned. I found this to be quite short. For a single succesful playthru what can expected length be? Hey Adam: Death Knight's Squire has story entries.
Tyrant of Zhentil Keep has story entries. Citadel of the Raven has story entries. Hope that answers your question. Sadly I can't seem to load it on the module. I checked the appdata foler that leads me to the module and it's there.
So I'm a bit confuse. I just realized that when I download it, the file size is only KB. Is the site not giving me the whole download? I updated it, please redownload with my apologies. Perhaps too short for the price, in my humble opinion. But still fun and I recommend it.
So a question: I just purchased the next two modules and I don't know how to get my PC from the first game into the next campaign. Any tips? I'm going to answer my own question, since there may be other out there having the same frustration. I stumbled on the solution accidentally and you may not be as lucky.
Open the original campaign. Open PCs 3. There is a little piece of chalk looking thing in the lower corner indicating "Edit List".
This is the magic key. Click it. On your character, you now have an option to export. Export in the normal windows manner. Now open the new campaign. Go to PC. Import file in the normal windows manner.
You now owe me a karmic debt. Thomas: A Glad you figured it out. Hey there! I'd be interested to use this and other solo adventures in order to look into DMing.
Can I run this module without any other books purchased and DM for a single player? How do you possibly even open this? I'll buy the pdf version if this is this hard to make work. Hey George. You just drop the. That's amazing. Even a single player can have a lot of fun! Please keep writing this solo series, I really want my pg to grow up! Steven D. It was 2 short for a I completed it in about an hour.
James M. Well written and well made as expected of those involved! Craig T. I always wanted to like choose your own path type adventures but the ones I have played or I could be just really bad [ Stephen M. I bought this a while ago and got a bit overwealmed by the sequence of things. Spent some time with FG's free tutorial and tried again.
I foound the game helped me understand the different sequences with FG and how to DM as a beginner. That said, [ Pyram K. Preface: A couple of weeks ago I found the old Ravenloft adventure and skimmed through it.
It brought a smile to my face, remembering playing DnD in the s. It was also slightly depressing, because I was interested in playing, but my circumstances [ See All Ratings and Reviews. Browse Categories.
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