I have NOT seen it go down, though I've seen it reported. The best thing to do is use the homes you can't destroy and put beds inside them. The only things I didn't really tear down are street lights, as they can come in handy to light an area in the street later in our building process.
I placed beds in what were obviously once the bedrooms after scrapping everything inside. Along with food, which we'll cover next, people need beds to be happy. You must have enough beds for your population - one for each of them - and one for yourself optional. If people passes the number of beds, happiness will drop. You can assign settlers to specific beds, but it doesn't really matter. This is purely about the stat. Having extra beds will not necessarily attract new settlers, but it will prevent those who move in from lowering your Happiness stat when they arrive.
People don't even need to be able to walk up to them for this to work, but it looks awful if you lay them side by side and you may want to use one here and there to get the Well Rested buff. You should be able to provide plenty for the initial settlers just by breaking down the things in Sanctuary's ruined homes.
Settlers are just as happy with a mattress on the floor as they are with full-sized beds. This is a major factor for the success of your Settlement. Without enough food to feed those who are around, why would someone else want to move there? You can collect plants from all over the world - mainly at other towns in existing gardens - and plant them. Harvest them when they grow after a few days and replant them in order to be able to expand your food supply, and be on the lookout for foods that can be grown as you travel.
Really, just pick up almost everything! For the plants in your settlement to grow, you must assign a Settler to the task. First, plant the produce in rows. Harvesting vegetables from other places isn't considered stealing. You're most likely to have 'Tatos and melons early on, if you're following Preston Garvey's quests to restore the Minutemen.
Plant them in rows. Now, select one of the Settlers. Don't put Marcy Long on this because she's such a rude bitch that you want her on the front-lines if raiders attack. It's a good job for a struggling drug addict, so how about Mama Murphy? You need some fruit and vegetables to get started. You can find some by simply doing the quests offered by Preston Garvey.
He will send you to a couple of small villages that need help in order to get you started. Don't worry if Sanctuary is technically starving for a while. You can pick produce at these Settlements without it being considered stealing, then plant them when you get back to Sanctuary Hills and begin assigning Settlers to grow them for you. In Settlement Management, click a Settler then go to your garden.
Pick 'assign' with a plant selected. It should say, "This Resource has been Assigned". One Settler can work up to 12 plants or 6 units of food - depending on how many food that plant says it produces. Most produce half a unit, hence the Mutfruit is 1, so a Settler working 2 mutfruit could also work 8 tatos to reach 6 food. If you start with 5 half food plants, then later plant 7 more, the Settler will automatically take up responsibility for those other 7 plants. Great, huh? Thankfully, you don't have to choose between Food and water since they take completely different resources to craft.
When you harvest vegetables, please note that they are not stored like other junk in your Settlement inventory. Lugging around 30 Tatos and 20 Mutfruit is a lot, so put those along with any wild animal meat you've collected into your Settlement's workshops manually.
You can then use it at the cooking station there, and later at other Settlements if they are connected via Supply Lines. Excess food is regularly deposited into the Workshop's inventory, where it can be used for cooking or planting in future Settlements.
You can even sell it if you get hard up for caps. Don't go overboard though, you want more Settlers working as Scavengers and only need that 1 food per Settler.
Shoot for food tops, unless you get a higher population. Now your Settlers need a good water supply. You can choose normal pumps which go in the dirt or purification stations. Water needs to surpass the amount of Settlers, and the higher it is the happier they will be. Maybe they want to actually bathe. Water Purification stations are great, and can be put in the stream near the bridge, but you'll need a power generator to do that. Normal pumps are easy enough to place, so I'll assume you have the stuff you need to make one in the water so I can teach you just a bit about wiring.
Like food, water is regularly deposited into the Workshop inventory based on the amount you have. However, unlike food, it is OK to go overboard with this - Settlers don't work your water pumps. Water will be deposited into your Workshop inventory regularly, every 30 minutes to 1 hour, and you can use it to heal or sell it for caps.
Happiness is the measure of your Settlers' contentment with these inter-working systems and improves their efficiency. In particular, you'll get more excess food and extra scavenging resources the happier your Settlement has become. Having enough food, water, and beds are obvious, but what else affects Happiness? Happiness can be raised by ensuring no Settlers are unassigned. While we do not yet have a list of all Settlers and the roles they're assigned to, you can do a patrol around the Settlement and look for Settlers who do not have a job by looking at the icon.
If it's red, they have no job. Different symbols represent different jobs. Assign them to scavenging stations if you have the food required to feed your Settlers. The rare materials you'll occasionally get are better than more food, and the higher your food count, the greater the chance of a raider attack. Little things like the random encounter with a wasteland resident who will sell you a dog can give you extra happiness - the Settlement it's sent to will get a small boost.
Decorations and lighting have no impact on happiness at all, though maybe this will change one day. Adding additional shops does affect Settlement Happiness. I say 'Stuff' because you have many different things that can be wired, from certain defense systems to poles that allow you to extend them. See, wires have a limit on how far they can go.
So if you're putting a purification pump in the stream, you should put the generator nearby else you need to use more resources putting up power poles on which to hang wires.
The taller ones let the wires go further. Learn how to assign workers to different posts at your settlements, and learn more about base building. Base building is a new mechanic that Bethesda has introduced into Fallout 4, and players will need to prepare themselves for the long arduous task of keeping their settlements happy.
Beds allow your settlers to sleep and regain their strength. This is an important aspect when trying to keep your settlement growing. The Radio Beacon is one of the most important parts of a settlement, and should be one of the first things you created when you start a new base. This item, when powered, allows a signal to be sent out to the surrounding wasteland.
This will attract new settlers, which will allow you to grow your settlement. However I still can't create a supply line. If it helps I'm trying to assign Lucy Abernathy and I do have the local leader perk. All you should have to do is have the settlement crafting window open, look at a person, and then instead of clicking E to assign you click Q to start a supply line with that person.
I would not recommed using Lucy since she may be the quest giver for that settlement. Originally posted by loopylad :. Thank you both, I tried with a genric settler like Jorah said and it worked a treat. Nebior you mentioned you did guides in your original reply, is there any chance you could add that in there please. It might help anyother numpties like me :- Thanks again. Skins Styles Utility. Allies Creatures and robots Factions Vendors. Ammunition Apparel and armor C. Administrators Account management Discord Vault Academy.
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