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The newest stable release of Thunderbird, version 91, is available for download on our website now. Existing Thunderbird users will be updated to the newest version in the coming weeks. Thunderbird 91 is our biggest release in years with a … Continue reading. Fixed StarFire track validation to allow the full range Preserve existing table layouts when open a show. In addition to preserving table layouts of script and effects when switching between shows or openingor creating a show, also preserve table layouts of positions window, keyframes window, and racks window.

Prevent loading duplicate FDB effects files. Expanded 'SequenceFire' page numbers for StarFire exporter by supporting 4-digit and 5-digit Track numbers. See StarFire page in documentation section. Added 1sec and 5sec snap-to on timeline when user moves cursor vertically while dragging playhead or items horizontally. Changed behavior of clicking on selected item on timeline -- no longer teleport playhead to item's blip unless user double-clicks.

As a workaround you could also change the effect's type to 'sfx' bug the workaround is no longer necessary with this release. Fixed startup crash caused by quitting app while main window is minimized.

Save current view point along with show, and restore it when loading show. Made camera preset icons update dynamically so the white selection indication is always valid. Apex exporter improvements. Removed the Images menu since mostly redundant. Tuned default timeline right edge scrolling and playback margins.

Updated Spanish UI translation. Added 32 pin and 16 pin options for fireTEK firing systems. Updated Russian and Ukrainian UI translation. Fixed positions window invalidation problem wherein rows didn't highlight reliably when selected in the design view.

Made the 'Fix position names invisible effects Existing behavior is preserved for when all copied events are from the same position A, in which case they a clone will be pasted into selected positions if more than one position is selected. This change removes the angle channel DMX events from the macros in exported script in order to make the first DMX channel events from the macros occur at the effect time itself as opposed to in advance of the effect time for purpose of setting the angle; from now on if you want a default angle for macros, please insert a 'With Default Angle' effect and adjust its duration to cover the period of operation.

Fixed bug that caused effect editor to pause for long periods of time. Made all position functions respect the locked flag. Positions functions that enter an interactive mode for dragging a coordinate axis or angle will clear the locked flag; and other positions functions will pop up a dialog asking if you want to clear the locked flag, and will have no effect if you say no.

Changed max positions insertable at one time from the menu from to Yes, somebody asked for this change. Changed minimum size of a position to 0. Yes, somebody asked for this change too. Minor optimization to Mongoose exporter for DMX events longer than 10s. Added Pyrodigy exporter. Added new parameters to the DMX Patch language to support rotating flame effects in the user interface for DMX personalities that have different channel numbers for different angles.

Improved the dialogs and undo functionality for renaming positions by editing directly in the positions window, with new functionality that updates script rows that reference the renamed positions. Fixed saved state of the 'ignore' checkbox in the Add Racks dialog. Improved formatting of the Add Racks dialog, changing the 'ignore' checkbox to be a 'do not ignore' checkbox at the beginning of the rows; and other formatting changes.

Made the Add Racks dialog provide explanations for disabled rows, e. Added error messages to the 'Add racks' dialog when user attempts to select a rack whose Rack Type doesn't match the effects. Fixed a bug wherein pasting a model with attached positions could result in slightly wrong position coordinates adjusted by 1m if they happened to collide with existing positions when pasted. Fixed addressing limitation that racking errors could prevent pins from being shared up to max-ematches-per-pin even if the racking errors appear unrelated.

Fixed 'Add racks' dialog user interface issue wherein selecting a rack part choice for single-shot row in the dialog could result in an unexpected jumping around of rack part choices in that row and other rows for single-shots of different sizes if some of the choices were fixed-any-size varieties that applied to multiple rows. Added the collection name to the warning dialog for mismatching rack types, to explain what collection the rack with mismatching rack type came from. Enlarged selector and menu width for part number in the 'Add Racks' dialog.

Minor other improvements to the 'Add racks' dialog. Added 'Custom Numeric Field' to the addressing sort and constraint options. Added a new option on the addressing dialog, 'Treat blank values for script custom fields as wildcards' which makes it possible to implement more custom addressing schemes using Custom Script Field and blank values as wildcards. For example, if you had set pieces for the digits of 2 0 2 1, you could copy the set piece model of '2' and its positions, and then paste it twice into a show for the two occurrences of that digit in 2 0 2 1.

Previously that was difficult to do. Also, if you need to export positions' world coordinates instead of model-relative coordinates, you can now detach the positions, then export, then undo to reattach. Fixed minor bug wherein if you close all shows, leaving windows blank, and then open a show, its script window table layout would appear with all columns unhidden instead of the default table layout. Removed the unnecessary 'Some events are missing module type' warning message when triggered by empty cues that can be ignored without concern.

Added user settings option and checkbox on the voice cues dialogs for 'One voice cue per track'. Minor improvements to the layout of the addressing dialog checkboxes. Improve create photo dialog UI flow. Update to Ukrainian and Russian UI translations. Change the UI flow for the Create Photo dialog.

Fix bug with Create Photo dialog causing main app window to become unresponsive. Implement new Create Photo dialog and flow. Moved 'Effects files' submenu from effect window collections selector menu to the main 'File' menu. This build has a bug with X2 Wave Flamer effects.

Added options to the 'Add backdrop image Added a transparent color option for the backdrop images so user can designate a particular color as transparent, as an alternative to using a PNG image with an alpha channel.

Made the position rulers only appear when positions are unlocked. That was almost the case already but they would still be drawn when dragging a selection box even when positions were locked, which is now fixed.

Made the 'Add position' function automatically unlock positions, to save you a mouse click. Added new timeline feature -- ability to stretch durations of groups or selections sets by dragging hotspot at right end of timeline bar.

Added timeline feature to stretch durations of individual effects that have editable duration by dragging hotspot at right end of their timeline bar; the Type of the effect determines whether its duration is editable -- sfx and lights have editable duration, whereas flame and pyro type effects do not. Fixed rack layout view of pin fireTEK slats, previously showing 12 pins.

Fixed crash bug that occurred when addressing a show with events that are not on a valid position. Added support for Korean character set. Added support for making the Korean UI translation. Added Hryvnia currency symbol for Ukrainian. Added support for Sigma Services FireFly flame systems. Created new supplier catalog called 'Assorted DMX Effects' to hold effects for fixtures that don't have supplier catalogs but that don't belong in Generic Effects; and moved Chauvet and Auvi effects into that catalog.

Sorted effects better in the right-click 'Add compatible DMX effect' submenu, and added separators to separate the different kinds of effects like move-to effects from with-gobo, etc. Added filters to all script reports and labels to exclude DMX effects.

Added 'Lights blueprint' table layout preset puzzle piece to the script window. Fixed minor overlap problem with timeline effect bars overlapping in sequences of Move-To events with flames.

Disabled the auto-zoom-out for inserting DMX effects, since auto-zoom-out is a nicety for large pyro effects that can be annoying for close-prox effects particularly if using a backdrop image. Removed VDL from safety channel effects to make them show up as dotted lines on timeline. Minor optimization to Cobra exporter, removing duration field when value will be set by next event with no gap.

Added 'Nonphysical' to VDL of all safety channel effects and modifier effects. Clarified that move-to effects only work on fixtures, and must have a prefire equal to the max reachback, and must have the term 'Move-To' in the VDL. Fixed move-to bug applying when script window is sorted backwards. Changed Move-To effects to reach back and begin and previous event's action time, rather then at the end of the previous effect, because that is more intuitive.

Fixed minor rounding rror in DMX exporter that could yield a 1ms error in some event times. Added DMX channel descriptions and position names to Cobra script exports. Updated Brazilian Portuguese translation. Updated MagicFX flame and sparks fixtures. Added 'Auvi Spark' fixture. Added generic 5 head 7CH flamer fixture. Made 'Replace effect' function put up a dialog offering to update effect durations that were editable or not, if any selected events had editable durations.

Changed timeline algorithm for cascading efffect bars for effects on fixtures, to give each fixture its own row on the timeline when possible. Added a new VDL term 'Move-To' for moving head flamers and light fixtures that create continuous sweeps over angle-ranges defined by the trajectory dots.

Improved DMX exporter for moving head gobo light fixtures by making gobo setup time initiate exactly one second before effect begins instead of much longer, which didn't matter but was confusing if you were trying to understand the exported script. Made timeline bars that have no VDL such as 'With Gobo' and 'With Strobing' and 'Safety Channel' appear as dotted lines instead of solid lines so they don't obscure the timeline bars of effects on the same fixture that they apply to.

Added options to the 'Add background image Added a transparent color option for the background images so user can designate a particular color as transparent, as an alternative to using a PNG image with an alpha channel.

Fixed a bug in model loading. Added fixture definition for TomShine 30W moving head light fixture -- but no simulations yet. Added support for user-defined DMX fixtures. Previously users could define DMX effects but would need to select ' ' for the fixture type of the position instead of being able to select the fixture by name; also the 'Assign DMX channel ranges Tuned motor speed functions for pre-defined moving head fixtures.

Added support for user-defined motor speed functions in DMX patches. Removed the 'DMX effect filter' field from the position properties and 'Configure position as DMX fixture' dialogs, since it is no longer needed now that we have user-defined fixtures.

Improved the 'Fixture Type' field of the position properties and 'Configure position as DMX fixture' dialogs to include user-defined fixtures from all supplier catalogs and other effect collections. Added a 'multiple definitions' warning to fixture types that have multiple definitions. Added 'Initialize fixture' and 'Reset fixture' effects for fixtures that need them, and warning messages if you need them and don't have them.

Improved appearance of menu items in 'Add DMX effect to fixture' menu by removing unnecessary information. Tuned motor speed formula for Tomshine moving head fixture to make it more accurate. Sped up strobing speeds on EasyDancing par light fixtures. Validated all Spark Fabrica sims and fixed the two that were wrong.

Added support for Tomshine moving head gobo fixture. Draw timeline bars in the color of light effects for DMX fixtures. Support move-in-black and move-to light fixture effects. Add strobing effects to EasyDancing par light fixture effects list.

Improving naming of light fixture effects. Made it possible to use a shared Start Module among multiple positions in different addressing groups, see finale3d. Added error checking for conflicts with Pre-Assigned Rails. Add to the rack selector menus in the racks dialog all the racks that would be compatible were it not for a mismatching Rack Type.

Make these items disabled, and include explanatory annotation, 'Mismatching Rack Type'. Changed Mongoose exporter field delimiter to comma, and apply Excel-style double quote escaping, and allow double quote in descriptions.

Added snap-suppression for dragging effects on the timeline when user holds shift while dragging; items dragged while holding shift will not snap to nearby other items. Reverted menu item change to reverse and randomize function, M and shift-M, poaching hot keys from the letters functions for the new addressing functions instead, O and Q. Improved 'Update translation file for missing phrases Minor improvement by turning position rulers off entirely when positions are locked, so less clutter on screen.

Import weight and NEQ properties when importing effects file. Added Cobra DMX support. Changed all 'DMX patches' to be 0-based instead of 1-based. Made DMX fixture positions appear as blue boxes instead of yellow disks, for pyro. Added context menu item for positions to 'Add compatible DMX effect' with a list of compatible effects to choose from. Internally separated DMX addressing functions from pyro addressing functions, to enable completely decoupling them in the user interface.

Changed the user interface paradigm for DMX. In the new paradigm, you configure positions to represent DMX fixtures like lights and flame projectors, from the 'Configure as DMX fixture Added support for DMX slave fixtures. Add effects to the master position and they will appear mirrored on all of the corresponding slaves. Very fun. Try it with slaves!

The effects are added to Generic Effects and they generate the correct DMX output for the channels but we do not yet have visualization of lights so the rendering stand-in is ground strobes and flares, which look terrible but which do enable you to script DMX shows with stage lights of this type.

Please email the staff at Finale if you have non-moving DMX stage lights that you would like Finale to include as standard effects. Moving lights will come later this year. Also made shift-clicking work for 'Hide or unhide column'.

When duration bars on the timeline are turned off, showing only the blips, the hit test area now shrinks to the blip. When selecting a cue from the script window, the timeline bar now gets brought into view on the timeline with a margin cushion from the edge, to make it easier to see. The 'Make into sequence' dialog now calculates the initial default duration to be the initial time range of the selected effects.

Fixed the 'Create position groups manually' setting, which was preventing the green plus button from creating position groups also. Theory is that ms is enough protection, and feels better. Fixed Cobra exporter for long DMX durations, changing format to include minutes instead of just seconds.

Added new fireTEK script format, V4, with 12 columns. Added pin slat option for fireTEK. Added DMX support for Mongoose and updated exproted script format. Made EasyRacks try harder to create single shot racks with all rows lengths the same, even if that means making the maxtrix of tubes more rectangular, less square. Fixed minor UI bug with initial state of the 'Use values from default addressing blueprint' checkbox on dialog from rack layout addressing link.

Added significant new feature: 'Re-arrange tubes in adjustable angle racks to avoid collisions' option on addressing dialogs, which automatically re-arranges tubes in an optimized layout within single-shot racks such that tubes do not angle at each other and such that, to the extent possible, sets of adjacent tubes have the same size and part number to make the layout appear sensible to the crew setting up the racks; in addition to other subtle optimizations like optimizing for symmetry and a preference for tubes angling away from the rack instead of across it.

Added support for the tiltable rows type of rack in the new addressing function, 'Re-arrange tubes in adjustable angle racks to avoid collisions. Fixed 'Replace with effect from effect window' and 'Replace selected events with this effect' right-click functions and the control-shift-enter replacement hotkey on the effects window and the 'Replace effect' main menu item to handle replacing items with chains, chains with items, and chains with chains, while preserving angles and addresses and adding or removing shells if the chains have different numbers of shells.

Support replacing items within chains in addition to full chains as units. Added error checking in addressing operation for DMX effects with conflicting channel ranges, while still enabling safety channel effects and flame effects to be on similarly configured master fixture positions. Added error checking and a warning dialog when playing a show for DMX fixtures missing universe, channel base fields, or having conflicts, or slave fixtures not referring to a master, or slave fixtrues having effects.

Changed DMX slave fixture positions to be rendered as diamonds instead of squares so you can easily tell what is a slave versus what is a master. Made hovering over a master DMX fixture position automatically highlight any slave fixtures associated with it; and made hovering over a slave fixture automatically highlight the master that it refers to. Fixed the layout view to show positions as circles, squares, or diamonds depending on whether they are pyro, DMX master fixtures, or DMX slave fixtures.

Added a new field on positions -- DMX Fixture Angle -- with an option to rotate the fixture degrees since you may want to flip the fixture around in the real world or configure it in a 'mirror' mode.

Updated German and French UI translations. Added 'Spray the fire' flame projector to DMX fixture options. Added variable height generic DMX flame projector fixture option. Added generic DMX safety channel effects for flames with channel values , , and to accommodate safety channel active value ranges on different hardware. Minor UI fix that if you right click on a position for context menu, it becomes selected. Fix Brazilian Portuguese language detection.

Fixed import effects dialog 'Prefire units' selector, which didn't work in some circumstances. Added menu item 'Change fixture and convert effects' to be able to change the type of a DMX fixture such as from Explo to MagicFX and to automatically convert all effects in the show over to the new fixture type. Added 'Exact match only' and 'Near match' options for the 'Change fixture and convert effects' option for switching between fixtures with different capabilities, like flame systems with and without angles.

Shorten menu item names in 'Add compatible DMX effect' menu by removing the fixture type since it isn't necessary. If user has slave AND master position selected and user adds an effect to the master with right-click menu, deselect the slaves so the effect is only added to the master.

Fixed a bug with Spray The Fire fixture configuration. Updated Brazilian Portuguese UI. Added 'Choose catalogs of effects to download' menu item. Made 'Filter effects window to compatible DMX effects' detect if you need to switch collections, and do it for you automatically after a confirmation dialog. Made 'Filter effects window to compatible DMX effects' detect if you need to download a supplier catalog, and tell you if so. Added a check for overlapping DMX channel ranges; check occurs when you play the show.

Added contextual error checking and instructional error messages to all DMX functions to make it easy to learn. Added instructions dialogs with do-not-show-again options for main menu DMX functions. Made right-click menu 'Add DMX effects' detect if you need to download a supplier catalog and tell you if so. Added a new DMX Fixture Type for Galaxis Safety Channel and Flamaniac Safety Channel, since those two flame systems have safety channels that can be configured independently of the fixture's fire channels and thus need to be in separate positions.

Added back the EasyDancing fixture type. Added generic DMX safety channel fixture type. Minor improvements to some fixture type names. Update German UI translation. Add DMX channel range column to positions window, read-only, based on fixture type. Add global coordinates and global angles for positions and effects to Finale Generic CSV export file format in 'Coordinates' column.

Fixed error messages when adding DMX effect to pyro position. Add error message if user attempts to do 'Change DMX Fixture Type and convert effects' if multiple fixture types are selected or if unspecific fixture type selected. Add error message if user attempts to add DMX effect from right-click menu to multiple positions that do not agree on fixture type. Add play time warnings for dmx effect in pyro position, and vice versa, and incopmatible dmx effect with fixture.

If user does 'Change DMX Fixture Type and convert effects' with master fixtures selected and matching but unselected slaves, then pop up dialog to ask if user wants to convert the slave fixtures also. Fixed bug in top level menu item 'Add DMX effect to fixture'. Fixed bug that site layout view shows the position names in the upper left corner instead of attached to each position.

Improved DMX error checking when user presses play button, enabling the user to defer setup until later. Add DMX error checking dialog in front of addressing function.

Improve the 'do not show again' checkbox on dialogs by making it not create an undo record if user doesn't change it. Changed the 'Go to supplier catalog page to download effects' dialogs to offer to open the web page directly. Changed Finale Inventory settings dialog to go to the specific web page instead of finale3d home page.

Add helpful annotations to the DMX errors in the addressing dialog to tell user what the errors are. Add effect-incompatible-with-fixture error checking in the addressing algorithm to avoid possibility of bad addressing. Added DMX error checking in front of 'Export firing system script' function. Added more explanatory error message if user tries to export a file without addressing it. Added more helpful error message if user tries to address before having assigned any DMX universe or channel bases to the fixtures.

If user does 'Assign DMX channel ranges' for fixtures that include just one master and all the rest slaves, and if all of them do not yet have DMX universe and channel base, then infer that the user wants those slaves associated with that master and do it for him. Add a pre-export check to see if show is missing safety channel effects for DMX fixtures that need than, and display instructional dialog if so.

Make the function 'Assign DMX channel ranges' assign new, blank fixtures to available channels in existing used universes, similar to filling available pyro module pins, instead of starting a new universe for them.

In the list of DMX effects that can be added to a fixture from the right-click menu, keep the list sorted by part number except promote important effects like safety channels to the top of the list. Added pre-export checks for events having errors, events having no addresses, and other circumstances and display context sensitive instructional dialog.

Fixed Explo X2 Wave Flamer sims for programss , which were incorrect. Speed and reliability improvements for Finale Inventory sync.

Improvements to Finale Inventory sync speed and reliability. Changed the 'X' hotkey to be selection box. Added DMX support for Mongoose and updated exported script format. Fixed bug wherein Pre-Assigned Rails in different universes or in different firing systems in the same show could conflict. Added real-time pin usage warning dots on the positions, available from the 'Show' menu.

Added real-time pin counts and module counts per-position, available from the 'Show' menu. Improved the rack collection filter on the 'Add racks' dialog.

Made collection filter on 'Add racks' dialog prevent easy racks from being the default selections if filtering to a non-easy racks collection. Made the chain specifications label templates sort by effect time instead of by angle as the last sort criterion, so the printed labels for the chain are in order.

Added 24 shot slat and 6 shot slat options for Mongoose firing system. Added a new function 'Clear addresses at selected positions. Made all the clear address functions respect the address 'locked' flag. Made 'Clear rack assignments' NOT clear the address 'locked' flag. Made deleting racks NOT unlock the addresses of items in the racks.

Added a new function 'Re-address selected positions' with hot key 'M' which is handy for addressing in the design view. Added checkbox for 'Use values from default addressing blueprint' on 'Readdress' dialog for re-addressing a single position from the rack layout view. Updated Norwegian translation. Added 'Cue Count' to the list of possible sort terms for sorting rows in reports.

Changed name of 'Script' report to 'Wiring Script' and added a new report 'Spotter Script' that is sorted by effect time and that begins with 'Cue Count' as the first column and that has columns arranged in a different order. Added Mongoose firing system exporter.

Added a warning message if user tries to address show, position, or range of events that are all locked, since it is confusing if nothing happens. Made 'Add racks' function show a message 'No more more racks required' if in fact no more racks are required. In 'Add racks' dialog, do not clear the part number for rack rows with zero racks to add, which makes it easier to understand what's going on when fits-any-size racks are shared among multiple rows.

Improved the stability of the rows in the 'Add racks' dialog for situations involving fits-any-size racks being shared among multiple rows, preventing the disabled statuses from jumping around when the user is making selection of rack for each row. Improve text of on rack rows in 'Add racks' dialog.

Fixed a possible bug in which rack length constraint could have been miscalculated in the 'Add racks' dialog. Made 'Add racks' dialog show rows for all calibers in any section with any racks, rather than filtering to just the calibers with required racks, to make it easier to understand what is going on in complex situations involving fits-any-size racks.

Improved 'Make into sequence' to make it handle sorting angles more intuitively. Fixed minor bug in 'Make into sequence' and 'Spread out evenly' functions for sequences containing both groups and chains. Made the collections filter in the 'Add racks' dialog include all collections that contain racks, even if none of the racks can contribute on account of being incompatible or having a part number conflict with another collectipn. Made it possible to drag-and-drop patterns of effects in design view from multiple positions to multiple possitions, without collapsing the pattern onto a single position.

Made the default script table layout sort by effect time instead of event time. Made it possible to drag effects from effect basket to tubes even if you don't have pre-assigned rails or a start module for the position. Made it possible to re-address a position even if it has no events, no pre-assigned rails, and no start module, in which case the first unused rail address is the default starting point.

Fixed the backward compatibility annoyance of new versions adding new columns to existing show reports and table layouts in the visible state instead of in the hidden state. Upgrading to new versions from this version forward will not add unwanted visible columns to existing show blueprints, but if you are saving blueprints in Excel, you will still need to modify those blueprints to hide the new columns.

Made it possible to re-address an individual position without affecting the rest of the show, using the 'Re-address' link in the rack layout view -- even if your position does not have a Start Module or Pre-Assigned Rails; the link always works now. Improved the error messages for the 'Re-address' link in the rack layout view, adding an error dialog if there are wiring errors. Added a test for module overflow conflicts in the 'Re-address' link on the rack layout view to catch the scenario of accidentally re-addressing a position and spilling over to use modules that conflict with other position's addresses.

Added type variations of Reverse Size addressing sort. Removed the type variations of Custom Numeric Field as addressing sort terms. Added Tilt and Reverse Tilt and type variations of them as addressing sort terms. Fixed bug saving the new addressing sort terms in blueprints.

Added Cakes Last sort term. Changed formatting of the type variations of sort terms in menus. Fixed minor addressing bug occuring when user addresses pre-wired racks without viewing the rack layout view. Added right-click context menu on rails in rack layout view, with functions to select all events on rail, clear pin or all pins, delete rack, and get explanations.

Added ability to drag-and-drop effects from the effect basket in the rack layout view directly to racks, getting assigned the next available firing system address automatically. Added helpful do-not-show-again instructions dialogs to rack layout view for dragging effects from effect basket. Fixed minor bug with control points on racks in rack layout view flickering when user drags selection box.

Made addressng functions select the events that were missing racks, if there were any. Made addressing functions show dialog to help users with missing racks, if there were any such issues.

Updated Polish UI translations. Added 'Rack counts' link at bottom of rack layout view, to give dialog with summary of rack usage in the position. Added description field to the 'Create rack' dialog so you can give the rack a name. Added a new addressing sort term 'Matches Any Rack' to enable you to put items that do not have racks, like cakes or non-slice cakes, at the end of the modules.

Improved the rack error exclusions such that if you have ignored racks for a particular 'Rack Type' then you won't get racking errors for that Rack Type when addressing, which enables you to add racks for slice cakes with a Rack Type and not add racks for other cakes without a Rack Type and then not get any racking errors for the cakes for which you didn't add racks.

Fixed 'Angle HPR' sort field option for rack reports, which previously got stripped out when you re-edited a rack report template. Improved header text of 'Add racks' dialogs to tell you how many existing racks you are already have if you are not doing the add racks operation that preserves existing racks.

Improved the 'Add racks' functions to handle cases in which chosen racks have fixed angles that cannot be tilted to match the effects being racked. Added a 'Leftover effects' line in the 'Add racks' dialog to tell you if any effects cannot be racked withyour chosen racks on account of their angles. Fixed a bug with fits-any-size mortar racks, which aren't very common but which had the problem of not getting addresses in some circumstances.

Added four additional slots for sort fields to the addressing dialog and blueprints. Added three new addressing sort terms, 'Same Rack', 'Same Row in Rack', and 'Next Tube In Rack' to support a preference for filling out racks with fanned out tubes with sequential pin addresses, and other advanced sorting options. Added two new notes columns to the script table, Notes 2 and Notes 3. Improved Pyromate SmartShow script importer, making it automically infer module type based on module number.

Changed location of saved user settings to the new backups directory so they don't get blown away when you install new versions of the software. Fixed the bug that saving files to DropBox or to drives with security encryption could sometimes have an error when those processes touched the file while finale3d was saving it. Fix minor bug wherein racks dialog could show 'Apple Banana' as a rack option for one of the rows if the user had changed the definition of the rack.

Added Rack Type to the tooltips for effects in the rack layout window. Added filter selector to 'Add racks' dialog to limit rack choices to a specific collection. Added rack summary page showing existing and added racks resulting from 'Add racks' functions. Removed the feature that automatically changed the selected effects collection to one having racks or effects. Fixed minor bug in Hobbyist mode that the 'Add racks' functions unhelpfully switched to the disabled rack layout view.

Re-arranged and simplified link buttons on rack layout view. Combined 'Edit rails' and 'Add rails' link buttons and made it possible to specify a list of rails in the dialog. Added a 'Zoom' link button to the rack layout view. Reset do-not-show dialog flags in user settings' Made clicking on empty square in rail switch between 'Edit racks' mode and 'Edit pins' mode. Made clicking a filled pin square on a rail in the rack layout view select just the events addressed to that pin and unselect all others.

Fixed bug in 'Add racks' UI pertaining to fits-any-size racks in the dialog consuming effects for other rows in the dialog even when disabled. Added support for Maltese effect names with automatic translation to VDL. Fixed easy racks user settings menu item dialog, which had disabled number-of-tubes fields. Widened the context menu for selecting the part in the 'Add racks' dialog, and added the rack descriptions to the menu items, not just part number and collection.

Fixed checkbox elements interactivity in the add racks dialogs; clicking on the checkbox itself updated the row content but clicking on the checkbox text changed the checkbox but didn't update the row content. Fixed crash bug in 'Add racks' that occurred when a rack instance referred to a partNumber that didn't exist.

Fixed 'Add racks' to take into account sleeves. Fixed tooltips and effect basket groupings on the rack windows to take into account sleeves. Added Maltese UI translation. Fixed minor addressing UI bug for rack assignments for ground type items when 'Treat all missing racks as errors' is unchecked.

Fixed addressing constraint bug wherein the 'Group' constraint didn't work well with chains unless you put individual chains into their own groups. Major re-design of the UI for adding racks to the show, including merging the user interface for EasyRacks and regular racks by creating an 'Add racks' dialog that includes all available rack options.

Added ability to set the 'Limit' for the number of each type of rack you are adding to the show, in the 'Add racks' dialog. Changed the way 'Add racks' works, making it always take into consideration your existing racks as well as your existing effects in the show without any dependence addressing the show; you can delete racks first if you prefer to start from scratch. First implementation of 'node vdl' for Star Definitions in effect editor. Remove smoke puff rotation.

Fixed minor bug in which the 'Used' count for racks in the effects window wouldn't update after making changes to the rack view. Made it impossible to enter the reference number 0 for chains, racks, songs, models, and images. Change default model brightness from 1. Updated Italian UI translation. Re-tuned the sky image adjustments for the default image, stretching the image horizontally to reduce the black area in the rear and increasing the darkening at the edges which is possible for the larger, stretched image.

For backward compatibility, existing shows remain as is, and new shows will get the new defaults. Added 'skyRotationDegrees' per-show setting to enable rotating the sky image. Fixed crashing bug that was triggered by opening a large FIR file, and possibly other circumstances.

Updated Polish and Norwegian UI translations. Minor fix to effects list report. Fix colorized material loading in SketchUp. Add secondary break type to effect editor, set soft break types.

Added ms resolution option for FireByWire exporter for versions of the FireByWire software that are not able to import 1ms resolution times. Handle Chinese Traditional, Taiwan system locale. Collection of changes to the PyroMaster exporter. Added FireByWire exporter.

Updated the 'Rack List' report template to include angle in the sorting conditions and to list racks of different angles on different lines. Updated the Polish UI translation. Send 'Instructions for your Finale3D account' email to users who create their account via the app rather than the website. Fix mine break pattern so that it spreads in both X and Z instead of just X. Fix an access level bug where people who had an extra machine license but no initial product license would get into a bad state.

Fix an issue causing some SketchUp models to look strange. Fix bug causing My Effects to be blown away during certain network communcation errors. Remove the XX from partially finished UI translations. Added 'Set sleeve size' function on right-click context menu for script table, supporting the practice of putting single-shots or candles into mortar tubes of arbitrary size. MakeMusic Finale Nik Collection by DxO 4. Corel WordPerfect Office free download June 18, 0.

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